Take Salvador: you’ve got Gunlust for beefing up your firearms, Rampage for mastering the sacred art of gunzerking, and Brawn for being your group’s bullet sponge. Each tree tends to favor one style of play or another. Once you’ve got your Action skill unlocked, you’re able to access three skill trees that you can start assigning points to. So Salvador’s gunzerking allows him to dual-wield guns for a limited time, whereas Axton brings another weapon to every fight with his deployable turret. They’re all managed by a cooldown timer but each one is unique to the character in question. ![]() It all starts with an Action skill, a baseline ability that everyone unlocks at level 5. “A lot of things in Borderlands, we build them some people are going to love this and some people are going to hate this.”It’s important to understand the basic anatomy of a Borderlands 2 character’s skill tree before looking at Gaige and Krieg’s development. We love that we’re able to supply the rewarding experience for both of those people.” ![]() They have different points of view on the game. “ that debate and discussion about ‘Here’s why it’s the worst!’ and then the next guy saying, ‘Here’s why it’s the best!’ It’s usually using these kinds of gear and this kind of playstyle. Krieg creator and Borderlands 2 creative director Paul Hellquist agrees. That goes into the characters and that goes into the skills as well.” The classes are that way, the guns are that way. “A lot of things in Borderlands, we build them some people are going to love this and some people are going to hate this. “The thing about building the DLC characters is, we can push on a principal that is really critical to Borderlands, and that principal is polarization,” Gaige creator and Borderlands 2 lead character designer John Hemingway explains. It’s not just about prolonging enjoyment for the dedicated fan there’s also a more deeply ingrained philosophy of delivering a product that gets people talking. ![]() If we had included Krieg or Gaige when the game shipped, players would have that experience.”ĭiffering design sensibilities led to the creation of Gaige and Krieg, but the two DLCs are linked by this underlying idea that anyone spending cash on a new character is already invested enough in Borderlands 2 to handle something a bit less traditional and a bit more technical. With Borderlands, we can’t let the player just die and have a miserable time the first time. You have to play it several times before you start to understand the rules and excel. The first time you play a game like FTL or The Binding of Isaac or something, you just die. “You have to take advantage of your knowledge of the game as it exists,” franchise director Matt Armstrong tells Digital Trends. They both require an attentiveness to ability usage that you adapt to only after you’ve played as a high-level character from the vanilla game. There’s an assumption you’re already invested by the time you pick one up. Gearbox Software’s two downloadable characters, Gaige the Mechromancer and Krieg the Psycho, serve the same purpose. ![]() The Legendary and Pearlescent weapons, the high-level “capstone” abilities that sit at the top of each skill tree, the raid boss system… all of this exists with an eye toward giving a player on hour 100+ something to do. Borderlands 2 is built to reward investment.
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